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You can simply copy and paste your concept from another program or drag and drop the file into Inkscape. I tend to create at least two action views of the character so I can get a good idea of how I want it to be animated and what pieces I need to break it down into. In this case I just used a simple sketch I created in Sketchbook Pro. Name your layers properly so you can remember what's on them. Working in layers keeps your files clean and easy to manage.
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Step 2Ĭreate a new layer by selecting Layer > Add Layer (Shift-Control-N) and name it "Sketch". If you are working with a developer, check with them for the proper resolution! The great thing about working with vector art however is you can always change the size of the character later. 640 x 480, 800 x 600, or 1024 x 768 are common game resolutions for the PC-for this project I will be choosing 800 x 600. From the list of available options, select the size that is most likely to be your game's resolution. More joints can be more lifelike, but it can also be more complicated. (Or alternatively, work on a neutral background-if it pops on grey, it will pop on anything.) Screen test your characters by placing them over backgrounds you are using while working on them.Creating whole pieces that can be easily changed will make your job a lot easier in the long term. Developers will (frequently) ask for color changes and variations. Create as many whole pieces as possible.
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Work from a previously thought out concept or sketch-it will save you time and headaches!.In this tutorial I will be showing you how to create a character in Inkscape that can be used in Unity 4.3's amazing new editor.Ī few tips on game character creation before we begin: Unity's 4.3 update was a great big door swinging open for 2D game developers, with many new tools and ways to approach 2D game development in this already powerful engine.
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